Development blog

Here you can find recent development updates. You can also get an overview of the development and plans forward in the development roadmap.

  • Godot prototype

    Godot prototype

    After abandoning the web prototype I decided to try out making a prototype using the open source game engine Godot instead. The primary reason for this was that it would allow developing the application once and then deploying it to multiple platforms, while still building a “real” application that could work with files and interact…

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  • First web prototype

    First web prototype

    The first attempted prototype for Paragraphic was a web-based prototype, built mostly in javascript with some php backend components. I chose to try this primarily since this would be a good way to make the application platform independent, and since the SVG graphics I was planning to work with had good support both for editing…

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  • Project origin and core ideas

    Project origin and core ideas

    The basic ideas for what would eventually become Paragraphic have developed over several years, but it was in 2022 I finally decided to start making something of them. I had previously built two other applications in the same field of parametric graphic design, Vectoraster and Patternodes. Vectoraster was a more specialized application for generating vector…

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