Development blog

Here you can find recent development updates. You can also get an overview of the development and plans forward in the development roadmap. Along with development updates there will also be occasional Documentation posts describing specific features.

  • Version 1.3.3 released

    Version 1.3.3 released

    This update adds a new Mask selection mode you can use the the Apply to settings in all Change or Group nodes. It allows you to apply the change the node applies based on a linked mask layer, making it easier to target what elements you want to apply the change to. In addition to

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  • Version 1.3.2 released

    Version 1.3.2 released

    This is a smaller update with a couple of UX improvements, a new Range from value input node and a bunch of bug fixes. Full update change log: Changes and improvements– Added new Range from value input node that allows easily setting a mirrored value range using a single input value.– Added a new setting

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  • Sampling values from layers

    Sampling values from layers

    This is an introduction to the more advanced layer value sampling features introduced in 1.3.1, allowing you to generate more complex dynamic patterns and designs based on images, gradients or other layers. This video gives you a quick introduction and some examples, or you can read more details below Apply layer node The easiest way

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  • Version 1.3.1 released

    Version 1.3.1 released

    This is a follow-up update that fixes some regression bugs from the 1.3 update and improves some of the new features added there. The update also bring one new very powerful feature in the shape of the Value from layer and Color from layer input nodes, that allow you to sample values and colors from

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  • Procedural noise

    Procedural noise

    This is an introduction to the Procedural 2d noise features added in update 1.3. This video gives you a quick introduction and some examples, or you can read more details below Noise texture tool To add a noise layer to you document you can use the new Noise texture tool and draw a rectangle where

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  • Color gradients

    Color gradients

    This is an introduction to the color gradient features added in update 1.3. This video below gives you a quick introduction and some examples. Using gradients for element fill Color gradients have been a standard feature in many vector design tools for a long time and you can now use them in Paragraphic as well

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  • Version 1.3 released

    Version 1.3 released

    In this new feature update of Paragraphic two major new features are introduced: Color gradients and parametric noise layers. Along with these new features the update also includes a lot of smaller fixes and improvements, particularly in the areas of importing SVG and pixel-image content. You can get a quick introduction to the new features

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  • Version 1.2.5 released

    Version 1.2.5 released

    This is a smaller update to get some fixes and smaller additions out before starting work on a larger 1.3 update. Feature-wise the update brings some improvements to the Group Apply Function node, allowing element size to be used as an input and allowing you to set a manual input value range instead of having

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  • Version 1.2.4 released

    Version 1.2.4 released

    This update adds a new Control Points mode to the Path repeater, allowing to to place repeated elements on the control points of paths instead of along them. For example on the corners of polygons like in the sample below. As you can see this feature also pairs well with the existing nodes to randomize

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  • Basics – Node Apply to modes

    Basics – Node Apply to modes

    Individual shapes and other objects in layers are referred to as elements in Paragraphic (See Basics – Layers and Elements). Elements can be created and repeated in various patterns by nodes (see Basics – Repeaters), but they can also be modified. For example changing their color, or applying transformations like rotating or scaling them. This

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