Development roadmap

Updated 2025-03-04

Below is a a preliminary development roadmap for future development, describing what the current plan is. Everything is very much subject to change. Between these bigger milestones there will likely also be minor updates focusing more on fixing bugs and smaller additions. However, some of the new functionality outlined below might also be gradually added in such smaller version updates.

Completed previous roadmap steps can be found at the Completed roadmap steps history page. More detailed change logs for released updates can be found in the Version history.

Development plan

1.1 Release

The first bigger feature update after the 1.0 release will likely focus mostly on modifying and generating paths as well as some general upgrades.

To do:

  • New nodes for modifying paths on a control-point level.
  • Clipping path support.
  • Rendering engine updates (Godot 4.4 and ThorVG 0.15.10) for improved performance and compatibility.
  • Multiple artboard support.

1.2 Release

The second will likely focus on improved performance and features for working with bigger repetition patterns like custom halftones.

To do:

  • New multi-threading solution for generation
  • Performance optimization for path and element code (converting to C#)
  • New dedicated halftone tools / nodes
  • New accelerated GPU rendering of simple paths

Future post release updates

Future updates

Some possible such future expansions:

  • Animation
  • Boolean path / shape operations
  • More advanced data import (csv data tables)
  • Batch processing (setting input parameters from list and exporting outputs)
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