Development blog
Tag: Godot
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Version 1.0.2 released
Another update with some additional fixes and improvements has now been released. While there isn’t all that much added in terms of functionality there has been quite a big change under the hood, updating the underlying Godot and ThorVG rendering engine components. This may not be noticeable right away, but should bring improvements to both…
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SVG Imports
An early ambition with the design of Paragraphic was to make the feature set and structure close to the SVG standard. This was to facilitate export of designs to SVG, but also to import SVG content more seamlessly from other sources. While far from feature complete I’ve now implemented at least basic SVG import support,…
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More nodes and connections
While the development plan for Paragraphic is quite vague my next goal is making a first proof of concept version that I can have some people test to give me feedback on the design and structure. This will be a long way away from a beta or something fully functional, but with enough of the…
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Godot prototype
After abandoning the web prototype I decided to try out making a prototype using the open source game engine Godot instead. The primary reason for this was that it would allow developing the application once and then deploying it to multiple platforms, while still building a “real” application that could work with files and interact…