Version 1.0.2 released

Another update with some additional fixes and improvements has now been released. While there isn’t all that much added in terms of functionality there has been quite a big change under the hood, updating the underlying Godot and ThorVG rendering engine components. This may not be noticeable right away, but should bring improvements to both performance and stability/compatibility in the long run, as well as enable some future improvements.

Changes and improvements
– Engine/Rendering components updates (Godot and ThorVG) for improved performance and compatibility.
– Automatic fallback to compatibility mode on older systems.
– Added rendering driver info to Technical info log window.
– Try to parse and name pasted in svg layers based on svg element IDs.

Bug fixes
– Fixed issue with generating svg when copying multiple selected layers.
– Fixed Apply To Select Random mode parameters not being hidden if switching over to Apply to Each or Group.
– Fix issues with export settings in files originally saved with pre-release versions (like some sample projects).
– Fix Random value input nodes using the wrong value range with some combinations of incremental steps and value range limits.

Beside these changes I’ve also spent some time working on a couple of new feature videos and documentation blog posts for different areas of the application. These will be published shortly as they’re finished, so stay tuned for that.

You can check for updates and download the latest version from within Paragraphic if you have it installed, or you download it from paragraphic.design

Paragraphic is free to download and try in trial mode.

Then buy a single purchase user license if you like it to unlock the full version and support continued development.