Another update with fixes and improvements has now been released. This update mainly contains bugfixes and optimizations under the hood, but also includes some new feature additions, like a new round value input node and allowing custom variables in index value input node expressions.

Changes and improvements
– Added a new Round value input node to round values with settings for direction and number of decimals.
– Index value input node expressions now support adding additional expression variables
– Expression input node custom parameters no longer use the value type of the parent parameter and are instead just generic values.
– Allow relative change to the stroke dash offset in the Adjust stroke node.
– Added an info message to index selection parameters when selecting the index of change node that will not be updating due to the Apply to mode of the node.
– Setting a negative size on a bitmap Image layer now flips it as expected.
– Added setting to change zoom keyboard shortcut to use =/- instead of +/- on keyboards without a + primary key.
– Rendering engine update to Godot 4.4.1
Bug fixes
– Fixed issue with replacing some repeater nodes with other repeaters.
– Fixed Artboard or Group node panel menu containing unsupported replace node action.
– Fixed SVG exports of bitmap images with negative sizes.
– Fixed broken parametric arc wedge shapes with inner radius.
– Fixed some memory leak issues.
You can check for updates and download the latest version from within Paragraphic if you have it installed, or you download it from paragraphic.design