Updated 2024-10-24
Below is a a preliminary development roadmap for future development, describing what has been done and what the current plan is. Everything is very much subject to change. As testing is now ongoing you can also find more detailed recent build change logs in the Version history.
Completed previous roadmap steps can be found at the Completed roadmap steps history page.
Development plan
Autumn 2024
[-] Test phase 2
In progress
A second testing period with more testers and focus on adding more features and fixing bugs:
Done:
- More user settings
- Additional export formats (PNG, JPEG)
- Performance improvements
To do:
- Improved node management (Changing node types and rearranging nodes)
- Fixes and improvements based on the first test period
- Distribution systems (Download and purchase pages)
- Presentation videos
- Tester testing and collecting feedback
2024
Test period 3
Early access
A third testing period for testing and feedback to ensure it’s solid for the 1.0 release. This will be an “early access” style open testing period where anyone can purchase the software at a reduced price:
To do:
- Better OS integration
- More input nodes
- More layer nodes
- Rendering and generation performance optimization
- Additional features and improvements
- Fixes and improvements based on the first testing rounds
2024 +
1.0 Release
The first full release version available for sale.
- Fixes and improvements based on testing rounds
While this development roadmap ends with the 1.0 release the plan is not to stop development there. Just like with Vectoraster and Patternodes the initial release will likely be followed by many updates, large and small over time.
Future post release updates
2024 +
Future updates
Some possible such future expansions that (probably) won’t make it into the first release:
- Multiple artboard support
- Animation
- Batch processing (setting input parameters from list and exporting outputs)